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Maya nCloth Process
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Model Preparation clean and optimize the mesh topology for simulation, freeze transformations and delete history.
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Setup Colliders set passive colliders, Assign appropriate collision properties and increase collision thickness if necessary
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Create nCloth Object apply presets or customize physical attributes
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Constraints
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Simulation Testing run test simulations, check for intersections and unnatural behavior, adjust solver settings like substeps, iterations for accuracy and stability.
- Review & Iterate
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Cache Simulation import caches into a clean scene without the removing temporary nodes and unused meshes.​
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Finalizing use blendshapes, deformers or animpolish to sculpt details or acheive stylization goals
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